A picture of me.

Tom Hodson

Maker, Baker Programmer Reformed Physicist RSE@ECMWF


Outline Rendering

First we have the scene exported with no additional normal information. Because of this, the render calculates the normal for each triangle of the mesh and lights it based on that, this is why we can see the individual faces of the cylinder and torus so easily.

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Three simple meshes made in blender. I've exported these with no UVs, nor normals.

Next let’s add in normals.

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With smooth normals.